Posts Tagged ‘damage

I finally added the weapon’s accuracy into the battle calculation formula so you or the monster (but I haven’t made the monster fight back yet…) can miss when attacking.  Simply added one line: if (Math.floor(Math.random()*100) > (acc-1)) dmg = 0; This is if acc is a number from 0 to 100, 100 being sure to [...]

For a school project, myself and classmates are taking what I was originally (and plan to still do) doing with Pokemon, but in a game of our own.  For now I’m calling it “Something Something Land” purely because I couldn’t think of anything.  I’ve taken what I’ve done so far with the Pokemon battle screen [...]


About this blog

Sean Madigan is a Senior at Towson University majoring in Computer Science, currently working on a social adaption of the Pokemon franchise integrated into the Facebook platform.

  • radu: Hello, Is it something changed with FB API as I tried a lot of tutorials (also this) and I get: [...]
  • seanmadi: Well there are a ton of big Pokemon MMOs out there with a large player base that are still running. [...]
  • Travis: Interesting idea, but it sounds like a copyright infringement suit waiting to happen. [...]