For a school project, myself and classmates are taking what I was originally (and plan to still do) doing with Pokemon, but in a game of our own. For now I’m calling it “Something Something Land” purely because I couldn’t think of anything. I’ve taken what I’ve done so far with the Pokemon battle screen (all I’ve gotten done so far) and changed the aesthetics as much as I could to differ from looking like Pokemon. Heres the main battle screen:

The Chuck Norris and Spaghetti (speghetti?) Monster are just place holders of course until I get the database of monsters and users working.
So far what works is:
- all the variables needed for the monster and your person’s stats are declared in javascript
- stats are calculated from base stats (which right now I just threw stuff in there as opposed to pulling from the database)
- the monster ranges randomly from level 2 to 4, but that will be changed based on what are the player is battling in
- the monster’s IV (random individual stats) is random, so the monster may be tough or crummy depending on what randomly pops up
- when clicking on “Fight,” a screen pops up with what weapons you can use to attack, as well as a back button
- when clicking on one of weapons (which each has its stats next to its name and pic) it attacks
- the attack is calculated based on that weapons power, the monsters stats, your stats, and whether its a critical hit or not
What needs to be done:
- make the left info pane tell you when theres a critical hit
- incorporate elements (fire, wind, water, earth)
- magic, and an mp bar
- the items menu
- running away
- pulling monsters from db
- pulling your guy’s info from db
- I’m sure other stuff that I forgot
What I just did
- Make the weapons show up after clicking “Fight” and make the damage actually calculate

The project continues tomorrow. Sleep time.
