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	<title>Comments on: iPhone Game Review: TaxiBall ($2.99)</title>
	<atom:link href="http://seanmadi.com/2009/09/21/iphone-game-review-taxiball-2-99/feed/" rel="self" type="application/rss+xml" />
	<link>http://seanmadi.com/2009/09/21/iphone-game-review-taxiball-2-99/</link>
	<description>Student, Gamer, Lover</description>
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		<title>By: Sean</title>
		<link>http://seanmadi.com/2009/09/21/iphone-game-review-taxiball-2-99/comment-page-1/#comment-5</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Mon, 05 Oct 2009 22:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://seanmadi.com/?p=99#comment-5</guid>
		<description>It&#039;s hard to pin down, but I feel like it was done the best that it could be with the platform, though it may have been the physics.  It felt sort of delayed, like if the ball is going one direction and I tilt to go the other way, it takes too long to do what I want.  

I would suggest though to ask the user to calibrate before starting the game.  Like I completely understand why you have the calibration there, I just think it needs to be more obvious.  I played through a couple levels thinking the controls were just terrible until I realized the calibration was even there.

Thanks for reading!</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to pin down, but I feel like it was done the best that it could be with the platform, though it may have been the physics.  It felt sort of delayed, like if the ball is going one direction and I tilt to go the other way, it takes too long to do what I want.  </p>
<p>I would suggest though to ask the user to calibrate before starting the game.  Like I completely understand why you have the calibration there, I just think it needs to be more obvious.  I played through a couple levels thinking the controls were just terrible until I realized the calibration was even there.</p>
<p>Thanks for reading!</p>
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		<title>By: seppo</title>
		<link>http://seanmadi.com/2009/09/21/iphone-game-review-taxiball-2-99/comment-page-1/#comment-4</link>
		<dc:creator>seppo</dc:creator>
		<pubDate>Mon, 05 Oct 2009 21:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://seanmadi.com/?p=99#comment-4</guid>
		<description>Hey, Sean - thanks for taking the time to give Taxiball a shot. Sorry to hear you didn&#039;t like it. I&#039;m curious, though, if you could maybe talk a little more about what it was you didn&#039;t like about the controls. Thing is, we&#039;ve had feedback all over the map - some people love the controls, a few people (like yourself) absolutely despise them.

I&#039;m not going to (completely) blame it on hardware, but every so often, the accelerometers in the iPhone totally lose their mind, and the control is completely broken, but I&#039;m guessing that&#039;s not the case, here - particularly if you played it more than once. (if you restart the game, it usually seems to reset the accelerometers.)

As for the neutral position, it&#039;s a matter of taste - we put in the calibration so that you could reset the neutral position if you wanted to, but for me, the game&#039;s about tilting a ball on a plane, and I never got used to playing on a tilted plane - mentally, it didn&#039;t make sense (to me). But we didn&#039;t want to force the player to play looking down at the device, thus, calibration.

At any rate, I just wanted to say, &quot;thanks for taking the time to check it out.&quot; - glad you&#039;re still digging Word Ace, though! We&#039;re still working on the printed deck, so hopefully soon, your awesome homemade deck can have an &quot;official&quot; partner.

Cheers.
seppo
(lead designer, self aware games)</description>
		<content:encoded><![CDATA[<p>Hey, Sean &#8211; thanks for taking the time to give Taxiball a shot. Sorry to hear you didn&#8217;t like it. I&#8217;m curious, though, if you could maybe talk a little more about what it was you didn&#8217;t like about the controls. Thing is, we&#8217;ve had feedback all over the map &#8211; some people love the controls, a few people (like yourself) absolutely despise them.</p>
<p>I&#8217;m not going to (completely) blame it on hardware, but every so often, the accelerometers in the iPhone totally lose their mind, and the control is completely broken, but I&#8217;m guessing that&#8217;s not the case, here &#8211; particularly if you played it more than once. (if you restart the game, it usually seems to reset the accelerometers.)</p>
<p>As for the neutral position, it&#8217;s a matter of taste &#8211; we put in the calibration so that you could reset the neutral position if you wanted to, but for me, the game&#8217;s about tilting a ball on a plane, and I never got used to playing on a tilted plane &#8211; mentally, it didn&#8217;t make sense (to me). But we didn&#8217;t want to force the player to play looking down at the device, thus, calibration.</p>
<p>At any rate, I just wanted to say, &#8220;thanks for taking the time to check it out.&#8221; &#8211; glad you&#8217;re still digging Word Ace, though! We&#8217;re still working on the printed deck, so hopefully soon, your awesome homemade deck can have an &#8220;official&#8221; partner.</p>
<p>Cheers.<br />
seppo<br />
(lead designer, self aware games)</p>
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